Plagueborn
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Download not available at this time
Made with
Unreal Engine 3DStudio Max PhotoShop |
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Features:
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Developed in Unreal Engine
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Story:
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Plagueborn was the senior project for my
degree program. Covering two sessions the project was very ambitious for a
class project. However, with a good team, considerable effort, and liberal
use of freely available assets we were able to create a game that, in the instructors
words, was “..far beyond what is expected of the course, easily one of, if
not the, best games created for the course”. He gave us the feedback weeks
before the course was complete. Regardless, we pressed on with making
improvements to it right up until the deadline. Needless to say, we got an “A”.
While
quite taxing to get the game to the level of production we did, several of us
decided to keep working on the project. So, work has begun on revamping the
game design document to create the game we want to create. First order of
business is swapping out nearly all of the art assets for unique ones. Some
people may recognize the models and textures as being from the Infinity Blade
assets freely available on the Unreal Marketplace. Thanks for those Epic!
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Design:
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Plagueborn was created as sort of a
Gauntlet clone, the later 3D ones not necessarily the 2D classic. Except we
wanted ours to be darker, grittier, and harder. For class purposes we
concentrated on basic gameplay functionality with a relatively high level of
polish. Expanded enemy variety with greatly enhanced AI is a high priority
for us moving forward.
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The below video shows 2 of the 3 planned classes
The below video shows gameplay of an early alpha version of the game.